The developer also stressed that the quest system will be similar to the one used in The Witcher 3.
Quest designer at CD Projekt RED Studio Philip Weber (Philipp Weber) spoke about creating jobs in the universe of Cyberpunk 2077. He said that all the tasks are designed manually, because the company is always on first place was quality of the game.
“Every quest in the game is created manually. For us, quality is always over quantity and we simply could not provide a good level, if collected them by means of various modules. We don’t want to just keep people at screens — we want to give them what they want to do,” said Weber.
The developer also stressed that the quest system will be similar to the one used in The Witcher 3. Some of the side quests are longer and more complex than in the main storyline. They will be called Street Stories and will remind the hunting missions in The Witcher 3.
“Street Stories are created by our team of Open World, and as a quest designer I really want to play in them because I don’t know where they will lead. I’m going to go the same way as any other player,” — said the developer.
Earlier on the YouTube channel NVIDIA has an interview with concept artist CD Projekt RED Martha Yonkers (Marthe Jonkers). She said that the style of each region was studied separately and shared other details of the design.
The game is scheduled for release on 16 April 2020. The project will be released on PC, Xbox One and PlayStation 4.