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In World of Tanks will be shadows based on ray tracing

В World of Tanks появятся тени на базе трассировки лучей

This technology is being developed by joint efforts of specialists Wargaming and Intel.

In the event WG 2019 Fest in Minsk developers a multiplayer tank arcade game World Of Tanks has shared some plans for the future. So, one of the main “chips” WoT in the near future will be the introduction of technology ray tracing to display a softer and more realistic shadows on the player’s car (RT-shadow).

This technology is being developed by joint efforts of specialists Wargaming and Intel. Very importantly, it does not require graphics cards with hardware accelerated ray tracing (at the moment is a family of GeForce RTX) and will work on any video card with support for DirectX 11 API.

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To get acquainted with ratnasingam in World of Tanks will be in October 2019, together with the release of the updated program-benchmark World of Tanks enCore RT. In addition to trace rays in this demonstration program will be implemented the technology of multi-threaded rendering, which appeared in the main game client at the beginning of the year.

As promised WG, the smallest details of the tanks will cast realistic shadows in contact with them to sunlight. RT-shadows will provide an even greater immersion in the atmosphere of tank battles and a more enjoyable gaming experience. Technology will only work for equipment that was not destroyed and is under direct sunlight.

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